furikku's newbie tips
Below
is a helpful guide on how to get started in the RPG as submitted by Furikku to the OOC list. Thanks Furikku! ^_^
"Ah, the debatable joys of being a noob...
There's this AWESOME game, looks like SO much fun, and everyone's interacting
all over the place!
Everyone except for you. And it all looks like a bunch
of closed-circle cliques. How could any new character possibly get in??
Surprisingly, pretty easily and painlessly.
Furikku's Guide
to Getting Into the Game Plots:
- Lurk a bit and read over the archives. Have an idea who's where. If you're
trying to break into a group somewhere, it's always a good idea to know whether
your character CAN; you're more likely to be welcomed into a group on, say, the
street, or in some other public place, rather than in a private area that your
character couldn't get to.
- Be on the lookout for unoccupied characters. You see that bit in parentheses
that says "Attn: Anyone"? Heads up! That means the player is looking
for interaction and doesn't care where he/she gets it. Over
the past (week? However long I've been a member...) I've seen countless people
stumbling about with "Attn: Anyone" on their subject lines, and most
of them have been pretty successful. (And, from personal experience, I can
guarantee you that nobody will get mad at you for jumping on that "Attn:
Anyone." Just go for it!)
- This is an important one: When you do post, make sure other people can
actually respond! Don't have your character entering a private residence, or
just walking off and ignoring someone - nobody sane could possibly respond to
that! Ask a question, make an action, leave a loose
end for the other player to latch onto. Few things are so
annoying as trying to interact with a character whose player leaves no
openings.
- Go to where the people are. If everyone's in the diner, have your character
be hungry and wander in. Don't have your character go wandering around alone in
the graveyard - what's she gonna interact with, the
crypts? Gaming is a give-and-take operation: you gotta
GIVE the other characters the reason and opportunity to respond to yours. Not
even the psychic characters are likely to say, "Oh, hey, I'm randomly
getting a hunch that we should wander out to Random Graveyard to talk to
someone there." It's your job to bring your character to the action, not
the other way around.
- Don't limit your interaction to just a few characters you really want to talk
to, or you'll be waiting forever for an opening. Just look for someone who's
free, have fun, and wait for the person you're DYING to play with to be open.
Hey, if nothing else, you're getting into the character. Besides, random
connections are never a bad thing..."